Search

Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Great Price "Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad" for $31.49 Today







Price : $49.99
Offer Price : $31.49





Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad Overviews

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using Interface Builder and XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


Affordable Price at Store
Buy Low Price From Here Now!





Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 30, 2010 07:13:06


Thanks To : BUY "Bicycle Trailers" With Affordable Price NOW!! All About Kangol Hats - Best Deals, Discounts Best Cocoa Programming Textbooks Best Price And Reviews On Queen 4 Poster Bed

Read more

iPhone SDK Application Development: Building Applications for the AppStore

Great Price "iPhone SDK Application Development: Building Applications for the AppStore" for $19.96 Today



While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $34.99
Offer Price : $19.96



iPhone SDK Application Development: Building Applications for the AppStore Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

Affordable Price at Store Check Price Now!



Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 03, 2010 11:01:25


Related : BUY "Cat And Dog Collars" NOW!! Best Deals & Discounts And Reviews Online Shopping All About Flip Flop Sandals Best Deals & Reviews On Ray Ban Sunglass Best Price And Reviews On Black Television Stands Best Deals And Reviews On Objective-C Programming Textbooks

Read more

iPhone SDK Development (The Pragmatic Programmers)

Great Price "iPhone SDK Development (The Pragmatic Programmers)" for $21.00 Today



Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

Reviewed by Dominique James

iPhone SDK Development (The Pragmatic Programmers) Features

  • ISBN13: 9781934356258
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $38.95
Offer Price : $21.00



iPhone SDK Development (The Pragmatic Programmers) Overviews

Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

Develop your user interface the visual, code-free way, with Interface Builder.

Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

Affordable Price at Store Check Price Now!



Customer Review


Excellent book for beginners - RoryM - Chicago, IL USA
Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


Good introductory book - Amol Kher - Austin, Texas USA
As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

I recommend it to anyone who wants to write an iPhone app.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 02, 2010 10:59:07


Related : BUY "Cat And Dog Collars" NOW!! All About Cat And Dog Collars Best Deals, Reviews On Trailer For Bicycle Best Deals And Reviews On Cocoa Programming Tutorials Books Best Price And Reviews On 24 Fiberglass Extension Ladder

Read more

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

Great Price More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) for $21.39 Today




Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $21.39




Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

Affordable Price at Store Check Price Now!



Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.




*** Product Information and Prices Stored: Apr 29, 2010 10:00:34


Thanks To : Best iPad Development Textbooks Buy "iPad, iPhone and iPod Touch Programming" Book BUY "Flip Flop Sandals" With Affordable Price NOW! Best Price And Reviews On Best Bagless Vacuum Cleaner

Read more

iPhone Application Development For Dummies

iPhone Application Development For Dummies Review




I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $29.99

Offer Price : $16.82




Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

Affordable Price at Store Check Price Now!



Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.





*** Product Information and Prices Stored: Apr 24, 2010 08:15:27


Visit : Best iPad Programming Textbooks Best iPad Development Textbooks Best Objective-C Textbooks Best Deals & Reviews On Ray Ban Rimless Sunglasses

Read more

iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual Review










Price : $39.99

Offer Price : $26.39

Availability : Not yet published




Overviews

Ready to create your own iPhone app? This book walks you through the entire iPhone app development process from start to finish. You'll learn how to download the tools, build the app, successfully navigate Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming.

With iPhone App Development: The Missing Manual, you'll get illustrated, step-by-step tutorials and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he's been there; he created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig's goal is to make you a successful iPhone App developer, whether you're a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor.

Affordable Price at BlogBestPrice.com Check Price Now!





*** Product Information and Prices Stored: Apr 19, 2010 05:40:05


Visit : Best Deals & Discounts And Reviews Online Shopping Best iPad Programming Textbooks Best iPhone Development Textbooks Best Deals And Reviews On Cocoa Programming Tutorials Books Wordpress : All About iPad Development Textbooks

Read more

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review




Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



Rating :

Price : $39.99

Offer Price : $24.50

Availability : Usually ships in 1-2 business days




Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

Affordable Price at BlogBestPrice.com Check Price Now!



Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.





*** Product Information and Prices Stored: Apr 18, 2010 04:50:16


Friends Link : All About Flip Flop Sandals BUY "Flip Flop Sandals" With Affordable Price NOW! Best iPhone Development Textbooks Best Deals And Reviews On Extra Wide Baby Shoes

Read more