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Appraising Management Performance: The Bubble Management Approach

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Price : $54.95
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Appraising Management Performance: The Bubble Management Approach Overviews

This is the only reference of its kind that addresses the use of probability theory to quantify the management appraisal process. Using Value-Based Risk Management (VBRM) it illustrates how management executives set quantitative goals and monitor the goals using tactical plans and unique control charts. Once preliminary goals are set, the probability of achieving them is determined and the attention of management directed to actions that can improve opportunities and reduce bottom-line risks. This book takes the subjective judgment nut of the appraisal of company managers and employees, and is perfect for human resource directors and senior managers looking for a better way to appraise employees.

FEATURES

-Contains concise tactical plans for controlling management and employee activities.

-Provides unique clothes-line charts for monitoring performance.

-Includes probability profiles showing the probability of achieving goals.

-Illustrates goal elements through management action charts, which if properly managed can improve opportunities and reduce risk to the bottom line.

-Features three separate chapters illustrating the use of the VBRM Appraisal process to production, service, and not-for-profit enterprises.

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iPhone SDK Application Development: Building Applications for the AppStore

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While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
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iPhone SDK Application Development: Building Applications for the AppStore Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

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Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.



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iPhone SDK Development (The Pragmatic Programmers)

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Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

Reviewed by Dominique James

iPhone SDK Development (The Pragmatic Programmers) Features

  • ISBN13: 9781934356258
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $38.95
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iPhone SDK Development (The Pragmatic Programmers) Overviews

Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

Develop your user interface the visual, code-free way, with Interface Builder.

Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

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Customer Review


Excellent book for beginners - RoryM - Chicago, IL USA
Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


Good introductory book - Amol Kher - Austin, Texas USA
As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

I recommend it to anyone who wants to write an iPhone app.



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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

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Every other iphone book out there sticks to teaching the use of Interface Builder everytime you work on the GUI side of you app. That's totally insane.

I bought this book, made it 4 chapters in and thought I wasted my money. I bought another book and a couple months in realized that all I learned was interface builder and how to make the most basic apps possible. I've gone back to this book and realized it was the only one I needed.

Do not waste your time with making interface builder apps unless you are not a programmer or you are just looking to make a simple app over the weekend and probably never publish it.

This book separates the real programmers from the people who pickup an IDE and think they can code because they can drag and drop GUI components.

I would rather not have any books than not have this book. I would recommend buying it with the Learning Objective c book (from the same publisher) if you are new to the language. I find that it is not as simple to pickup as C++, Java or C# because the syntax is sort of odd. The learning objective c book will help with that.

If you are a good programmer, are new to iphone development, are capable of making really good software and want to create complex apps, this is the only book you will need.

If you are not a programmer (either literally or just think you are a programmer but really are not), are new to iphone and have never written software (on your own without using Google to find all your source code), go get one of the other books that teach drag and drop interface building, you will be lost with this book.

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Features



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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Overviews

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

 

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

 

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

 

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

 

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

 

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Customer Review


Definitely NOT helpful for new iPhone developers. - software developer -
This book is very frustrating, and an immense disappointment. Despite my 40 years of software development on other platforms, this book is woefully inadequate at helping someone new to iPhone development. Unclear documentation, poorly laid out source code (Ms. Sadun admits that it's done this way for ease of book publishing, not for the user of the book). Downloading the code itself is an exercise in frustration, requiring that you set up other tools (without any documentation) just to be able to download. If you bother to compile the examples, every one has the same name, so you are left with a mess to separate and cleanup, both on your mac and on the iPhone. The author gives you a website if you have any questions, but totally fails to answer a single question or provide any help whatsoever.

Perhaps if you are already a very experienced iPhone developer you can gain some useful kernels of wisdom from this book, but otherwise it's useless. Stay away!




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Xcode 3 Unleashed

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I needed a clear description of how to get xcode working with SVN. The chapter on SVN stepped me through it. Not every instruction was precisely correct, but it was close enough for me to get it working pretty easily.

Xcode 3 Unleashed Features

  • ISBN13: 9780321552631
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $54.99
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Xcode 3 Unleashed Overviews

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to…

  • Succeed with every stage of the Mac OS X application lifecycle
  • Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
  • Get the most from new improvements to Interface Builder
  • Create robust applications using the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build Universal Binaries to run on both Intel and PowerPC Macs
  • Add Spotlight searchability to data files
  • Profile memory, I/O, graphics, and threading in real-time
  • Accelerate both your applications and your development processes
  • Leverage new improvements to the Xcode documentation system
  • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 

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Customer Review


Unacceptable quality - Aiden R. -
This book was not quality checked. Some code is missing, other code is wrong. The first big project does not work, as reported by another reviewer. Each section introduces the code, concepts, visual layout, and then instructions IN THAT ORDER. So the reader gets to jump back and forth repeatedly, making the quality issues much more frustrating.

It's sad that modern computing books have so many errors, but I think we're all used to it by now. This book is much worse than expected. It says SAMS but I think it's actually by Wrox. It's THAT bad.


Not for inexperienced developers - K Trimbach - Mid-Atlantic, USA
In his introduction, the author states that he designed the book to be useful for both experienced developers and those new to OS X. In this it must be said that he failed. It is not possible for an inexperienced OS X developer to follow the examples in this book without a lot of extra help. Some of the difficulty in this lies in the poor editing job that SAMS does: missing code, rearranged paragraphs, are just a couple of the editing issues. Several times I could not understand something and only after giving up and going on did I find it explained a paragraph or 2 further along. And there was NO troubleshooting help when things didn't work.
On the plus side, if you are familiar with OS X development, this is a good course in learning how to use all the different features that XCode 3 provides. So if you read the title and ignore the introductory exaggeration, this book can be a good tool for the right developer



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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

Offer Price : $21.39




Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.




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Learn Objective-C for Java Developers (Learn Series)

Learn Objective-C for Java Developers (Learn Series) Review




I've been programming with Java since 1998. It's a nice language/platform with automatic garbage collection and a rich set of 3rd party APIs and libraries. However, the introduction of iPhone changed the world, and I wanted to develop some apps for iPhone. Since iPhone does not support Java as their development language, I had to learn Objective-C. Even though I learned some C/C++ back from college days, Objective-C is still quite foreign to me. It's a bit frustrating to Google and searching through Apple's documentation to find something equivalent (that works in Java) to be used in Objective-C. After many fruitless searches and frustration, I thought I might never learn Objective-C. Then this book was released and I grabbed a copy. After reading it, I truly wish this book was available earlier so I didn't waste so much time searching blindly in Google.

James did a wonderful job bring Java and Objective-C comparison side by side. But keep in mind, no single book can cover EVERYTHING between Java and Objective-C. There are obviously certain things missing but for the most part, it covers many grounds between Java and Objective-C.

Part 1 - Language
Chapeter 1-7 give you some nice introduction to Objective-C, and along the way, comparing with Java, and gradually feeds you more and more Objective-C features. Chapter 5 on Protocols and Categories is very nice, but I wish it was much longer. Protocols and Categories are very powerful features in Objective-C. They alone deserve a whole book ;)

Part 2 - Translating Technologies
Chapter 8-15 touches on many fundamentals of both languages, Strings and primitive values, Garbage Collection, Introspection, Files, Serialization, Exception Handling and Threads. The author shows us side-by-side code snippets comparison between Java and Objective-C. This alone is invaluable to us readers. There are some mind-bending situations where you will say: why it's so different? and makes you feel confused and puzzled. Then if you read up Apple's official documentation, and explore the APIs further, you will realize why things are in certain way in Objective-C. Definitely lots of learning there.

Part 3 - Programming Patterns
Chapter 16-23 shows the readers some common programming and design patterns in both language flavors. Collection pattern, Delegation pattern (lots of Objective-C APIs are through the use of delegation), Provider/Subscriber pattern, Observer Pattern(you will find how easy it is to setup observers in your program), MVC, Lazy Initialization, Factory, and our favorite Singleton pattern.
Of course, there are many more patterns that are not covered here, but these basic patterns are enough to get you started. Again, patterns alone warrants a whole 900-page book, so hopefully something comes out soon.

Part 4 - Advanced Objective-C
Chapter 24-26 deals with memory management, mixing c and objective-c, and runtime.
Memory management is especially important in iPhone SDK since so far iPhone SDK does not support automatic garbage collection. So all the memory allocations you have in the codes must be taken care of. Mixing C and Objective-C is very interesting, it should be very helpful for gaming development, where in many cases, involves game engines written in C.

Overall, it's a solid book for Java developers who want to dive into Objective-C.
You might need to read it a few times to fully understand certain topics.
It's a good reference book as well if you want to look up something quick in Objective-C but you only know how to do that in Java.

Learn Objective-C for Java Developers (Learn Series) Features

  • ISBN13: 9781430223696
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $11.95




Overviews

Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who dreamt of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride!

  • Provides a translation service that turns Java problem-solving skills into Objective-C solutions
  • Allows Java developers to leverage their existing experience and quickly launch themselves into a new domain
  • Takes the risk out of learning Objective-C

What you'll learn

  • Apply Java experience to Objective-C and Cocoa
  • Use elegant alternatives that increase productivity
  • Maximize the powerfully unique constructs of Objective-C, like class clusters
  • Think like an object-oriented C programmer to create more reusable code
  • Use all of the things in Java and Objective-C that are actually quite similar, like MVC design patterns
  • Learn how to do all of it within Apple's powerful Xcode programming environment using Cocoa frameworks

Who is this book for?

Experienced Java developers interested in developing native applications for Apple's Mac OS X operating system, iPhone, and iPod touch.

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Customer Review


I needed this book a year ago, but am thrilled it is finally here - Matthew McCullough - Highlands Ranch, CO, USA
Being a Java developer for more than 10 years and having explored the Objective-C platform for iPhone development for more than the last year, I struggled in the early days. I longed for a document that spoke to me, the Java emigre, and helped me map my existing knowledge into this new field of development. Finally, such a book has hit the shelves in the form of James Bucanek's Learn Objective-C for Java Developers.

James warns us that direct comparisons between these languages are insufficient, but acknowledges it gives us a great common vocabulary to start with. Once the comparisons have been drawn and as we become comfortable on the Objective-C language, James takes us beyond Obj-C as Java and shows the dynamism of this unique platform. We progress through memory management, persistence, and other platform specific critical technologies, learning each from James in a very friendly tutorial-style manner.

The book ends in a fevered pitch with an overview of mixing C and Obj-C. Overall, I was very pleased with the book, primarily because it spoke to me as a Java developer, and second because the writing style was very digestible. I highly recommend this book to any Java developer moving to the iPhone platform.





*** Product Information and Prices Stored: Apr 28, 2010 09:57:19


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