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Xcode 3 Unleashed

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I needed a clear description of how to get xcode working with SVN. The chapter on SVN stepped me through it. Not every instruction was precisely correct, but it was close enough for me to get it working pretty easily.

Xcode 3 Unleashed Features

  • ISBN13: 9780321552631
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $54.99
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Xcode 3 Unleashed Overviews

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to…

  • Succeed with every stage of the Mac OS X application lifecycle
  • Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
  • Get the most from new improvements to Interface Builder
  • Create robust applications using the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build Universal Binaries to run on both Intel and PowerPC Macs
  • Add Spotlight searchability to data files
  • Profile memory, I/O, graphics, and threading in real-time
  • Accelerate both your applications and your development processes
  • Leverage new improvements to the Xcode documentation system
  • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 

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Customer Review


Unacceptable quality - Aiden R. -
This book was not quality checked. Some code is missing, other code is wrong. The first big project does not work, as reported by another reviewer. Each section introduces the code, concepts, visual layout, and then instructions IN THAT ORDER. So the reader gets to jump back and forth repeatedly, making the quality issues much more frustrating.

It's sad that modern computing books have so many errors, but I think we're all used to it by now. This book is much worse than expected. It says SAMS but I think it's actually by Wrox. It's THAT bad.


Not for inexperienced developers - K Trimbach - Mid-Atlantic, USA
In his introduction, the author states that he designed the book to be useful for both experienced developers and those new to OS X. In this it must be said that he failed. It is not possible for an inexperienced OS X developer to follow the examples in this book without a lot of extra help. Some of the difficulty in this lies in the poor editing job that SAMS does: missing code, rearranged paragraphs, are just a couple of the editing issues. Several times I could not understand something and only after giving up and going on did I find it explained a paragraph or 2 further along. And there was NO troubleshooting help when things didn't work.
On the plus side, if you are familiar with OS X development, this is a good course in learning how to use all the different features that XCode 3 provides. So if you read the title and ignore the introductory exaggeration, this book can be a good tool for the right developer



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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.




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Learn Objective-C for Java Developers (Learn Series)

Learn Objective-C for Java Developers (Learn Series) Review




I've been programming with Java since 1998. It's a nice language/platform with automatic garbage collection and a rich set of 3rd party APIs and libraries. However, the introduction of iPhone changed the world, and I wanted to develop some apps for iPhone. Since iPhone does not support Java as their development language, I had to learn Objective-C. Even though I learned some C/C++ back from college days, Objective-C is still quite foreign to me. It's a bit frustrating to Google and searching through Apple's documentation to find something equivalent (that works in Java) to be used in Objective-C. After many fruitless searches and frustration, I thought I might never learn Objective-C. Then this book was released and I grabbed a copy. After reading it, I truly wish this book was available earlier so I didn't waste so much time searching blindly in Google.

James did a wonderful job bring Java and Objective-C comparison side by side. But keep in mind, no single book can cover EVERYTHING between Java and Objective-C. There are obviously certain things missing but for the most part, it covers many grounds between Java and Objective-C.

Part 1 - Language
Chapeter 1-7 give you some nice introduction to Objective-C, and along the way, comparing with Java, and gradually feeds you more and more Objective-C features. Chapter 5 on Protocols and Categories is very nice, but I wish it was much longer. Protocols and Categories are very powerful features in Objective-C. They alone deserve a whole book ;)

Part 2 - Translating Technologies
Chapter 8-15 touches on many fundamentals of both languages, Strings and primitive values, Garbage Collection, Introspection, Files, Serialization, Exception Handling and Threads. The author shows us side-by-side code snippets comparison between Java and Objective-C. This alone is invaluable to us readers. There are some mind-bending situations where you will say: why it's so different? and makes you feel confused and puzzled. Then if you read up Apple's official documentation, and explore the APIs further, you will realize why things are in certain way in Objective-C. Definitely lots of learning there.

Part 3 - Programming Patterns
Chapter 16-23 shows the readers some common programming and design patterns in both language flavors. Collection pattern, Delegation pattern (lots of Objective-C APIs are through the use of delegation), Provider/Subscriber pattern, Observer Pattern(you will find how easy it is to setup observers in your program), MVC, Lazy Initialization, Factory, and our favorite Singleton pattern.
Of course, there are many more patterns that are not covered here, but these basic patterns are enough to get you started. Again, patterns alone warrants a whole 900-page book, so hopefully something comes out soon.

Part 4 - Advanced Objective-C
Chapter 24-26 deals with memory management, mixing c and objective-c, and runtime.
Memory management is especially important in iPhone SDK since so far iPhone SDK does not support automatic garbage collection. So all the memory allocations you have in the codes must be taken care of. Mixing C and Objective-C is very interesting, it should be very helpful for gaming development, where in many cases, involves game engines written in C.

Overall, it's a solid book for Java developers who want to dive into Objective-C.
You might need to read it a few times to fully understand certain topics.
It's a good reference book as well if you want to look up something quick in Objective-C but you only know how to do that in Java.

Learn Objective-C for Java Developers (Learn Series) Features

  • ISBN13: 9781430223696
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who dreamt of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride!

  • Provides a translation service that turns Java problem-solving skills into Objective-C solutions
  • Allows Java developers to leverage their existing experience and quickly launch themselves into a new domain
  • Takes the risk out of learning Objective-C

What you'll learn

  • Apply Java experience to Objective-C and Cocoa
  • Use elegant alternatives that increase productivity
  • Maximize the powerfully unique constructs of Objective-C, like class clusters
  • Think like an object-oriented C programmer to create more reusable code
  • Use all of the things in Java and Objective-C that are actually quite similar, like MVC design patterns
  • Learn how to do all of it within Apple's powerful Xcode programming environment using Cocoa frameworks

Who is this book for?

Experienced Java developers interested in developing native applications for Apple's Mac OS X operating system, iPhone, and iPod touch.

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Customer Review


I needed this book a year ago, but am thrilled it is finally here - Matthew McCullough - Highlands Ranch, CO, USA
Being a Java developer for more than 10 years and having explored the Objective-C platform for iPhone development for more than the last year, I struggled in the early days. I longed for a document that spoke to me, the Java emigre, and helped me map my existing knowledge into this new field of development. Finally, such a book has hit the shelves in the form of James Bucanek's Learn Objective-C for Java Developers.

James warns us that direct comparisons between these languages are insufficient, but acknowledges it gives us a great common vocabulary to start with. Once the comparisons have been drawn and as we become comfortable on the Objective-C language, James takes us beyond Obj-C as Java and shows the dynamism of this unique platform. We progress through memory management, persistence, and other platform specific critical technologies, learning each from James in a very friendly tutorial-style manner.

The book ends in a fevered pitch with an overview of mixing C and Obj-C. Overall, I was very pleased with the book, primarily because it spoke to me as a Java developer, and second because the writing style was very digestible. I highly recommend this book to any Java developer moving to the iPhone platform.





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Modelling and heuristics of FMS scheduling with multiple objectives [An article from: Computers and Operations Research]

Modelling and heuristics of FMS scheduling with multiple objectives [An article from: Computers and Operations Research] Review










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Overviews

This digital document is a journal article from Computers and Operations Research, published by Elsevier in . The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
The performance of a scheduling system, in practice, is not evaluated to satisfy a single objective, but to obtain a trade-off schedule regarding multiple objectives. Therefore, in this research, we make use of one of the multiple objective decision-making methods, a global criterion approach, to develop a multi-objective model for solving FMS scheduling problems with consideration of three performance measures, namely minimum mean job flow time, mean job tardiness, and minimum mean machine idle time, simultaneously. In addition, hybrid heuristics, which are a combination of two common local search methods, simulated annealing and tabu search, are also proposed for solving the addressed FMS scheduling problems. The feasibility and adaptability of the proposed heuristics are investigated through experimental results.

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iPhone Advanced Projects

iPhone Advanced Projects Review




As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.

iPhone Advanced Projects Features

  • ISBN13: 9781430224037
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.

  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.

Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:

  • Ben “Panda” Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline eMail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.

What you'll learn

  • Use wi-fi to do more than simply connect to the Internet.
  • Communicate with other iPhone users in real time.
  • Take advantage of all the tricks built into Cocoa Touch.
  • Convert your iPhone and iPod touch apps for use in other environments.
  • Convert your other mobile apps for use with iPhone and iPod touch.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.

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Customer Review


Too Many Mistakes to be Useful - Clifford Sharp - Longmont, CO
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.





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Burning our money to warm the planet: Canada's ineffective efforts to reduce greenhouse gas emissions.: An article from: C.D. Howe Institute Commentary

Burning our money to warm the planet: Canada's ineffective efforts to reduce greenhouse gas emissions.: An article from: C.D. Howe Institute Commentary Review










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Overviews

This digital document is an article from C.D. Howe Institute Commentary, published by Thomson Gale on May 15, 2006. The length of the article is 13735 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Burning our money to warm the planet: Canada's ineffective efforts to reduce greenhouse gas emissions.
Author: Mark Jaccard
Publication:C.D. Howe Institute Commentary (Magazine/Journal)
Date: May 15, 2006
Publisher: Thomson Gale
Issue: 234 Page: COV(32)

Distributed by Thomson Gale

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iPhone Application Development For Dummies

iPhone Application Development For Dummies Review




I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

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Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.





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Objective-C for Absolute Beginners: iPhone and Mac Programming Made Easy

Objective-C for Absolute Beginners: iPhone and Mac Programming Made Easy Review










Price : $39.99

Offer Price : $26.39




Overviews

While it seems that everyone is writing applications for Apple’s iPhone and touch devices, how do they all do it? The best way is to learn Objective-C, the language of both the iPhone OS and Mac OS X. But where to begin? Right here, even if you’ve never programmed before!

Objective-C for Absolute Beginners will teach you how to program a computer—in this case your Mac or iPhone—using Objective-C, an elegant and powerful language with a rich set of developer tools.

This book takes a hands-on approach to teaching you the basics of Objective-C and how to actually think in programming terms, and then helps you develop core programming practices that you’ll use in all your programs. Absolutely no prior programming experience is required.

You’ll learn how to program, how to use Objective-C to build program logic, and how to write your own applications on your Mac or iPhone. Once you’ve read this book, it will be up to you to decide what you want to make your Mac or iPhone do for you!

What you’ll learn

  • How to make your Mac or iPhone do what you want through the power of programming
  • The fundamentals of computer programming that apply to most computers anywhere
  • How to write Objective-C code, the native programming language for Mac and iPhone
  • How to create applications for Apple’s two operating systems: Mac OS X and iPhone OS
  • How to understand variables, design data structures, and work with file systems
  • How to connect to data sources and resources across networks and the Internet
  • Who this book is for

    This book is for anyone who wants to learn to write computer programs and especially to control their Mac OS X or iPhone using the Objective-C programming language. No previous programming experienced is required.

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Multi-Objective Programming in the USSR (Statistical Modeling and Decision Science)

Multi-Objective Programming in the USSR (Statistical Modeling and Decision Science) Review










Price : $59.95

Offer Price : $59.95




Overviews

A text intended for western and eastern research and academic communities, especially in operations research, system analysis, and management and decision science. The area of multi-objective programming has become increasingly active in operations research, applied mathematics and decision and management science because of its usefulness in solving problems ranging from engineering to economics. This book summarizes the massive, important, and original Soviet research in this area. It presents an important corpus of mathematical research never before made available in the West. The author brings together the exposition and analysis of a wide range of mehtods in the fields of multi-objective programming, as developed in the USSR during the last 20 years.

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Multi-Objective Optimization in Computer Networks Using Metaheuristics

Multi-Objective Optimization in Computer Networks Using Metaheuristics Review










Price : $104.95

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Overviews

Metaheuristics are widely used to solve important practical combinatorial optimization problems. Many new multicast applications emerging from the Internet-such as TV over the Internet, radio over the Internet, and multipoint video streaming-require reduced bandwidth consumption, end-to-end delay, and packet loss ratio. It is necessary to design and to provide for these kinds of applications as well as for those resources necessary for functionality.

Multi-Objective Optimization in Computer Networks Using Metaheuristics provides a solution to the multi-objective problem in routing computer networks. It analyzes layer 3 (IP), layer 2 (MPLS), and layer 1 (GMPLS and wireless functions). In particular, it assesses basic optimization concepts, as well as several techniques and algorithms for the search of minimals; examines the basic multi-objective optimization concepts and the way to solve them through traditional techniques and through several metaheuristics; and demonstrates how to analytically model the computer networks presented within the text.

The book then focuses on the multi-objective models in computer networks, optical networks, and wireless networks and the applied way they can be solved. This resource also contains annexes that present the source code to solve the mathematical model problems present in the book through solvers and source codes programmed in C language, which solve some of the multi-objective optimization problems presented in the book.

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Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming Review




If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.



Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $21.70




Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.







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iPhone App Development: The Missing Manual

iPhone App Development: The Missing Manual Review










Price : $39.99

Offer Price : $26.39

Availability : Not yet published




Overviews

Ready to create your own iPhone app? This book walks you through the entire iPhone app development process from start to finish. You'll learn how to download the tools, build the app, successfully navigate Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming.

With iPhone App Development: The Missing Manual, you'll get illustrated, step-by-step tutorials and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he's been there; he created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig's goal is to make you a successful iPhone App developer, whether you're a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor.

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Objective-C Pocket Reference

Objective-C Pocket Reference Review




As an advanced C++ programmer trying to pick up Objective-C (a weird freakin' language if you ask me), I found this little Pocket Reference to be invaluable. For one thing, its really small which I like -- who needs another tome to litter the bookshelves? I find that it is well written, I actually just started reading it from the beginning and found it to be pretty easy to follow. Finally I = [[NSString alloc] initWithString:@"Understand"]; the crazy formatting for Objective-C methods which just looked like jibberish to me at first. Believe me, after 20 years of programming I can usually understand languages that I've never touched before -- I really needed this book to help me get a handle on Objective-C and it did a commendable job.

Negatives: of course, this is not exactly comprehensive. Since I am also learning Cocoa, I would have liked a little more Cocoa material mixed in. I did find that the writing was at times a bit confusing when discusssing some of the more abstruse concepts of Objective-C. And, always, I like lots of real code examples -- perhaps that just isn't feasible in a book this compact.

Overall, this is a very good book for a newcomer to Objective-C. With this in one hand and Google in the other I can get by quite nicely as I write my iPhone Apps.

Objective-C Pocket Reference Features



Rating :

Price : $9.95

Offer Price : $5.15

Availability : Usually ships in 1-2 business days




Overviews

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.

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Customer Review



Convenience Pocket Reference - Barry Fung -
It is very good & convenience pocket reference book for Objective-C programming particular for new Objective-C programmer.




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